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◆About Ravix Games

Born
underwater.

A small, fully remote games studio based in the United Kingdom, with a team spread around the world.

01Our story

Why we started.

Ravix Games began with a dive. Jordy, our founder, is a freediver who has spent years in the water and cares deeply about protecting it. He kept looking for a game that captured what diving really feels like: the weight of the water, the planning, the silence, the moment the reef drops away beneath you. He couldn't find it, so he started building it.

That game became Descent: Into the Abyss.

We're building the studio the way we want to work: remotely, flexibly, honestly, and with real credit for everyone who contributes.

02What we believe

How we work.

01Honest

We label what's real

Concept art, prototype footage and in-engine renders are always marked as what they are. No fake dates, no faked gameplay.

02People

Made by people

We use AI lightly to help us prototype. Our games are designed and directed by people, and their art, sound and design are made by people.

03Community

You see it first

Dev logs, first looks and playtest invitations go to our Discord and newsletter before anyone else.

04Remote

Anywhere, any timezone

A fully remote team working flexible hours around real lives, with every contributor credited for their work.

05Ocean

For the places we love

Our founder is a freediver, and our first game is a love letter to the ocean. We want players to come away caring about it too.

03Timeline

So far.

  1. 2026

    Ravix Games is founded

    Jordy sets up the studio to build an open-world diving game that feels like the real thing.

  2. October 2026

    Our first game is announced

    A first look filmed in Unreal Engine 5, and the start of development with our Discord community.

  3. October 2026

    The crew grows

    A 3D & environment artist, a composer and producer, and a 3D outfit and equipment artist join.

  4. October 2026

    Descent: Into the Abyss

    The game gets its full title and a new identity.

  5. Next

    Heads down

    Building. Our Discord and newsletter hear about the next milestone first.

Concept art

04The ocean

Games that give something back.

The ocean is the reason this studio exists. We want our games to show players real species and real reefs, and why they're worth protecting, and we're exploring ways to support ocean conservation as we grow.

◆First access

See it before anyone else.

Most of Descent: Into the Abyss is under wraps for now. Dev logs, first looks, artwork and playtest invitations go to our Discord and newsletter first.

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