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◆Ravix Games

The crew.

A small, remote team of developers, artists and composers who love what they make.

Project Lead · Founder & CEO, Ravix Games

Jordy

A freediver who loves nothing more than being in the water, and is invested in ocean conservation. Jordy founded Ravix Games and started Descent to capture how diving really feels, and leads the game's design and direction while building it in Unreal Engine 5.

  • Game design
  • Direction
  • 3D art
  • UE5
3D & Environment Artist

Rayne

Building the places you'll dive: reefs, rocks and caves, coastlines and the stone ruins below.

  • 3D modelling
  • Environment art
  • Texturing
SFX & Music Composer and Producer

Andrada

Creating the sound and music of Descent: regulator breathing, bubbles, pressure and silence, the voices of creatures no one has heard, and the score that carries you down.

  • Sound design
  • Music
  • Production
3D Outfit & Equipment Artist

Nova

Designing and modelling what divers wear and carry: wetsuits and drysuits, masks, fins, cylinders, regulators and the rest of the kit, built to real-world reference.

  • Outfits
  • Dive equipment
  • 3D modelling
Art · Animation · Engineering · Design

Your seat

We're growing. If you want to shape a game from its first prototype, there's room on the boat.

See open roles

01Community

Volunteer moderators.

Our moderators are volunteers who keep our Discord friendly, safe and welcoming, and a direct line between the community and the team. It's a voluntary role, credited in the game and online.

02Working here

What you can expect.

  • Your name on your work, in the game and online
  • Written agreements before you start, so you know where you stand
  • Flexible hours around your job, studies and life
  • Real creative input, not just a ticket queue

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